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CPH:DOX
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March 19 – 30, 2025

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LAB: Projects

LAB 2024-2025

Cripping Up VR

Cripping Up is a 360 VR documentary film that immerses viewers in the daily challenges faced by a wheelchair user—myself. As the audience experiences the world through my eyes, mundane situations take on new significance, revealing the obstacles non-disabled individuals may overlook.

Amy Crighton, Ben Glover & Jade Parkin / Meg Fozzard / United Kingdom

Interactive Digital Museum

Dioramas of the Unused

You enter a virtual wasteland, a collection of digital art pieces with little to no recognition found at the bottom of asset stores. What stories hide behind the massive amount of art laying around online? Listen to artists talking about their creative intentions in a project arguing for the value of creation independent of its recognition.

Francesca Tremulo & Eszter Várhidi / Denmark, Italy & Hungary

VR with an accompanying film

Futuristic Pagan: Exploring The Cosmos

Futuristic Pagan: Exploring The Cosmos uses VR to connect intangible Zimbabwean cultures through fashion, nature and spirituality. The experience packages traditional narratives using immersive technologies to elevate traditional values and archive cultural heritage.

Chipo Mapondera & Sabina Mutsvati / Sabina Mutsvati & Chipo Mapondera / Zimbabwe & United Kingdom

VR360 + XR installation

LE CHIFFRE 2

The Number 2 is a self-portrait exploring the various facets of transidentity through the immersive and interactive exploration of a trans body in four self-portractive sequences. In the XR installation version, the VR experience will be filmed and broadcast live on a monitor/wall projection for spectators/non-players.

Lucien Pin & Alex Haugmard / Thibault ELIE / France

AI, interactive, Installation

Midsummernight X

4 people are a part of an experiment where an AI device called “Oberon” is supposed to create perfect dreams for each of them. But things go wrong and they are locked up in the spaces, representing their individual psyches as escape rooms. To get out, they need to solve the rooms and guess which of the spaces represents whom.

Elena Lyubarskaya, David Steiner & Sofya Brize / Germany & France

AI Installation

Necessary Tomorrows – The Education of Ursula

The Education of Ursula is an interactive exhibit where guests collaborate with artificial intelligence (AI) to create objects from hopeful futures. Through a game that generates images, guests build a database of radically different possible futures, while also coming up close and personal with the peril and promise of AI.

Cianna Dawn, Brett Gaylor, Malka Older & Stuart Candy / Mike Wozniewski / Canada

Not so far away places

Using 400 hours footage from the chest camcorder of human rights activist Anya Karetnikova documenting four-year work inside Russian prisons,
This immersive VR places participants in Karetnikova’s shoes, confronting them with the banality of evil, resistance in a totalitarian environment, and the moral dilemmas of challenging the system from within

Renato Borrayo Serrano & Yulia Vishnevets / Germany, Georgia & Guatemala

Hybrid of 180°VR documentary film and 3D360° immersive and interactive experience

Scratching the Surface

Can the human soul be digitized? After the loss of her father, Line Hoven embarks on a personal journey into the world of digital and generative art. She seeks the essence of creativity, navigating the emotional depths of life and death in an immersive VR experience.

Wiktor Filip Gacparski / Alexander Mettin / Germany & Poland

TUNER

Tuner is an AR experience that uses generative AI to transform your room into a mysterious world where you get to have a tailor-made supernatural close-encounters.

Omid Zarei & Anne Jeppesen / Denmark, United States & France

LAB 2023-2024

Game / Web based chatbot

Anamnesis

In this simulation, you are a medical student tasked with obtaining anamnesis from an AI-simulated entity by posing investigative questions. Your empathy towards the suffering chatbot will be assessed.

Petr Salaba / Ondrej Hrach & Petr Salaba / Czech Republic

Virtual Reality (VR)

Fay – Carving Memories

Fay is a 25 minute (6-dof) animated VR experience that guides the audience on an interactive journey to investigate different emotions within the spectrum of grief.

Maria Herholdt Engermann & Rita Martinos / Fabian Driehorst / Denmark & Germany

Virtual Reality 6DoF Installation

Follow the Carnation

A virtual reality experience that uses archives pre and post Carnation Revolution - which took place on April 25, 1974 - overthrowing the longest dictatorship in Europe, to reflect on the fragility of modern democracy.

Catarina de Sousa & Lui Avallos / Isadora Pedro Neves Marques & Rodrigo Moreira / Portugal & Brazil

Immersive projection-mapped installation and dome, VR, and feature-length film

Fully Automated Contact Zone

Two sites of rewilding - an attempt to rebalance ecosystems by introducing “wild foreign” organisms - collide inside a game-engine simulation: the Swiss Alps and my intestines. Created for dome environments and projection-mapped spaces, audiences are immersed inside ecosystems, zooming from the planetary, to the forest, to the molecular scale. Audio braids together scientist interviews, philosophical questions, and the artist’s intergenerational story.

Miriam Simun / Elijah Stevens / United States

XR multi-user interactive installation

Garden Alchemy

Garden Alchemy is an interactive audiovisual multi-user Experimentarium: a dynamic, shared playground where music, hand-painted animation, and immersive installations unite in harmony. The garden serves as an active and sensual space for contemplation, exploring human encounters as ecological acts through an immersive experience of the sublime.

Michelle Kranot & Uri Kranot / Peter Fisher / Denmark

Immersive Installation

Hermaphrogenesis

Hermaphrogenesis is a sensory experience that examines relationship with our bodies and the possibility of becoming through rearrangement. Using silicone replicas of internal organs the participants create androgynous organisms which populate a virtual ecosystem.

Marcin Gawin / United Kingdom & Poland

MR / VR - Performance Installation

Paradise Lost

An immersive voyage through time and space about the last minutes of a political prisoner’s life who was violently killed during “The Great Fire”in Izmir, turkey in 1922 while his wife flees with her two children leaving everything behind.

Yolanda Markopoulou / Yolanda Markopoulou, Titus Kreyenberg & Konstantina Stavrianou / Greece & Germany

Immersive VR Experience & Digital Platform

Tales Of A Nomadic City

In a first-person VR experience, audiences encounter Mohamed, a former nomad living on the outskirts of Nouakchott (Mauritania), on a journey to one of the fastest growing cities in Africa. Composed of layered collages of film and archives, the experience collapses temporalities, unfolding the extraordinary transformation of the city through time.

Christian Vium & Mohamed Ould Lemine / Kathrine Fremming / Denmark & Mauritania

Installation

The Bald Altuus

Auto-fiction portrait of a Romanian immigrant family settling in the United States in the 1980’s, presented as an infinitely-generative video game. Staged as an American TV sitcom on endless repeat, stock digital avatars perform increasingly dysfunctional variations on the family drama while haunted by memories of the Ceaușescu regime.

Kat Mustatea & Peter Burr / United States & Romania

LAB 2022-2023

Dance-umentary

BABEL

BABEL is a « dance-umentary », a documentary you can dance to. Conceived as an immersive and interactive audiovisual concert, it is inspired by the biblical myth of the Tower of Babel to explore Humanity in its diversity and unity.

Fanny Fortage, Titien Soardi & Harry Clunet-Farlow / France

VR, Installation environment

COLLATERAL ECHOES VR

COLLATERAL ECHOES is a new VR artwork. It is concerned with the 150+ Black Britons who have died at the hands of the police since records began in 1969.

Through sensorial renderings of archival images, artefacts and oral testimonies from those bereaved this work questions how personal commemoration might be experienced as a collective memorial.

Baff Akoto & Baff Akoto / Luke Moody, Lidz-Ama Appiah & Lidz-Ama Appiah / United Kingdom

RPG (Role-Playing-Game) in the form of an interactive graphic novel

Diplomatic Rebel

Diplomatic Rebel is an RPG for Smartphone and Tablet. You play the 16-year-old ’Ariana’ navigating the Afghan and Danish cultures, earning both Rebel points and Diplomatic points along the way as you create a space for YOU without burning bridges.

Nilab Totakhil, Lea Glob, Karen Waltorp, Asma Safi, Mursal Khosrawi, Sama Sadat Ben Haddou, Nilab Totakhil, Karen Waltorp, Asma Safi, Mursal Khosrawi & Sama Sadat Ben Haddou / Andreas Dalsgaard / Denmark & Afghanistan

interactive, cross media, installation

Ghost Genes

Ghost Genes is a science-seance that uses embodied technology for a convening with the ghosts within our DNA, and within the history of genetics. It asks who creates the parameters of our identities, the origins of those narratives, and invites the audience to listen to the whispers of the ghosts that haunt their genes.

Sister Sylvester / Kathryn Hamilton / Türkiye, Netherlands & United States

cross media, immersive installation

Nëpp Nëppël

Nëpp Nëppël is a multimedia collaborative project using the artistic process to explore gender justice and advocacy in sensitive contexts.

Elijah Ndoumbe / Laetitia Walendom & Laetitia Walendom / United States

a live-streamed, interactive, V-Tubing absurdist comedy series built in a game engine

Slipstreaming

A huge, high-tech cruise ship is floating in international waters. On board, a community experimenting with new forms of social, political, and legal systems. What can possibly go wrong?

Barbara Matijevic & Giuseppe Chico / France, Croatia & Italy

The Forest That Breaths Us

A virtual reality experience made collaboratively with ground-breaking forest ecologist Suzanne Simard, The Forest That Breaths Us transports participants into a perspective of unfathomable interconnection by taking them inside the complex communication networks, familial relationships, memories and agency of a forest.

Jennifer Abbott, Suzanne Simard & Jai Djwa / Canada

VR, XR, interactive, cross media, installation

Unstable Evidence

You’ve gone viral in a social media video; but it’s not “you”, rather a digital version that looks and sounds just like you making statements you least believe in. As AI and deepfake technologies develop at a startling pace, evidence is becoming destabilised. We must prepare ourselves.

Francesca Panetta, Halsey Burgund & Halsey Burgund / Magnus Bjerg Mortensen, Shehani Fernando & Magnus Bjerg Mortensen / Denmark, United Kingdom & United States

Stereoscopic 360 degrees comprised of 2x 180 degrees

Zedna

“Zedna” is a poetic investigation of the process of decolonization and of broken identities.

Mikisoq Hove Lynge, David Adler, Wiebe van der Vliet & Mikisoq Hove Lynge / Greenland & Denmark

LAB 2021-2022

Online VR

DARK ROOM- ENTER UNKNOWN TERRITORY

Dark Room is a sensual playground to curiously explore, leaving you with an expanded awareness of sexual diversity.

Laurits Flendsted, Sissel Dalsgaard Thomsen & Anne Sofie Steen Sverdrup / Mads Damsbo / Denmark

AR, installation

Deep Truth

Your heart rate can synchronize with that of others and it slows down when you hold your breath.

Jennifer Rainsford / Sweden

Interactive AR

Local Binaries

Every person you meet holds a world inside them, what does yours look like?

Lauren Moffatt / Australia

VR Standalone, Desktop PC version, Website version

Mono No Aware

Mono No Aware is a volumetrically filmed VR documentary, which brings the people who once lived in the towns desolated by the Fukushima Daiichi nuclear disaster back home for a fleeting moment.

Timo Wright & Timo Wright / Peter Fisher & Ada Johnsson / Japan & Finland

Exhibition and live cinema event, Interactive web platform

Non-Aligned Newsreels

An artistic research project re-activating forgotten archives of 1960s liberation movements and newly-independent countries in Africa filmed by Yugoslav cameraman. The resulting exhibition on cine-collaborations and live cinema event seeks to extend the gestures of solidarity with which the original films were created, by inviting communities featured in the footage to engage with them.

Mila Turajlić & Maja Medić / Serbia

360 VR and on-site installation

Oceanic Feeling

‘Oceanic Feeling’ is an immersive VR 360 documentary and installation taking viewers on a first-person journey through the four extraordinary metamorphoses of the mysterious European Eel to gain a new perspective on our relationship with the more-than-human world.

Josef Bania & Lion Bischof / Tine Mikkelsen & Tine Mikkelsen / Germany, Denmark & United Kingdom

SWARM

As a bee, you need to swarm a city together with your sisters in order to confront
unacceptable changes that have been forced upon you. Unless you fight united for your
future, nothing will be the same.

Ula Sowa / Fabian Driehorst & Viktoria Szabo / Germany

Interactive installation

The Pathogen of War

A medical mystery confronts us with how we are interconnected. An Iraqi physician turned medical anthropologist uncovers how conflict is linked to the evolution and spread of a bacteria that has defeated the world’s superpowers, threatening modern medicine, to ask “if war is a key driver of disease, can we end all wars to save our health?”

Yasmin Fedda & May Abdalla / Daniel Davies & Daniel Davies / Iraq, United Kingdom, United States, Lebanon, Germany & Canada

VR / Mix Reality + Physical Installation + Ambisonic Sound

The Sacred Cave of Kamukuwaká.

The brutal desecration of ancient Amazonian rock-art in the Xingu, (Brazil) threatens the Wauja people’s living culture. A digital resurrection breathes new life into the vast cos- movision of stories, mythical spirits, rites, and rituals that underpin this remote Indigenous community’s connection with sacred landscapes of rivers and rainforests.

Piratá Waura, Alejandro Romero Hernández & Nathaniel Mann / Mafalda Ramos / Brazil