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CPH:LAB PROJECTS

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      11. – 22. March 2026

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          CPH:LAB PROJECTS

          Find out more about the CPH:LAB projects of 2025/2026 and 2024/2025

          2025-2026 CPH:LAB Projects

          Main piece: 3-screen, room-scale installation. Further distribution formats: VR-application, desktop-application, online.

          Anthrome

          Anthrome is a data-driven installation, presenting desolate gardens of an offworld-colony as an analogy to technophilic utopian ideas of self-isolated societies. Mimicking the problematics and rewards such projects bear, a collage of the online discourse surrounding them appears on-screen, as the garden sways between fragmented and hyperreal.

          Sylvia Rybak & Marco Winter / Ula Sowa Przybylska / Poland & Germany

          VR, cross media

          Choices∞ (working title)

          A trans girl met her fate in a car park. It’s no ordinary crime scene-it’s a cycle, a story told in echoes.You are trapped in a murder mystery, each choice shapes the next and the only way out is through.

          Mathius Scibor (Au Matt) / Pepe Le Puke / Poland

          Cross-media, Screenlife, Installation

          CTRL + ME : OPEN TABS

          CTRL + ME: OPEN TABS is an interactive web documentary and installation that immerses viewers in the digital lives of 10 young adults: five Gen Z, five Millennials. Through recorded therapy sessions and real-time access to their phone and laptop screens, the film offers an intimate portrait of how mental health unfolds in the digital age.

          Julie Sanchez, Najla Barouni & David Laposi / France

          Interactive

          Nano Party

          Create unforgettable moments, forge new connections, and be inspired by a newfound appreciation for science and nature in a vibrant and energetic setting. The story of love, light and connection at the nanoscale.

          Emmanuel HADJI & Jamie Perera / France & United Kingdom

          Interactive VR, Dome

          Piikaniksaahko (Piikani Land) – The Story of Home

          Can we call our spirit home?

          Colin Van Loon & James Monkman / Aka Hansen & Dana Dansereau / Canada, Greenland & United Kingdom

          Immersive installation, filmic visuals, AI voice, interactive soundscape

          RAN – an immersive installation about the dark side of 1760s Bohuslän

          In a haunted coastal village of 1760s Sweden, a woman accused of witchcraft must be saved—or condemned—by the audience themselves in an immersive AI-driven reckoning with history, silence, and civil courage.

          Anna Maria Joakimsdottir-Hutri & Emma Stüffe / Sweden & Finland

          Performance installation

          SCAM

          An email from a Nigerian prince, or a text message about a package you never ordered - most of us have encountered scams in one form or another. SCAM is a silent movie opera about fraud and money exploring the blurry boundaries between fiction and reality. An innovative stage production at the intersection of video, theatre and music.

          Magnus Pind Bjerre, Anja Tietze Lahrmann & Rebekka Bohse Meyer / Sigrid Aakvik / Denmark

          Motion-responsive immersive projection installation

          Still Point, Turning World

          A kinetic immersive essay on movement, framed through the chronophotography of Étienne-Jules Marey and the lived experience of disabled artist Ben Joseph Andrews.

          Ben Joseph Andrews, Emma Roberts, Gilles Jobin & Susana Panades Diaz / Emma Roberts & Ben Joseph Andrews / Australia & Switzerland

          Immersive multisensory installation

          SYMBIOCENTRIC AI – Mirrors of Embodied Knowledge

          SYMBIOCENTRIC AI is a narrative, multi-sensory installation set in nature that explores the interplay between humans, AI, and the more-than-human world as a living web of relational intelligence.
          It asks: What kind of intelligence do we envision in times of global crisis — beyond optimization and logic toward embodied, resonant ways of relating?

          Sebastian Baurmann, Lena Thiele, Felipe Sanchez-Luna, Pascal Staudt & Valentin von Lindenau / Germany

          2024-2025 CPH:LAB Projects

          Interactive Digital Museum

          A Sanctuary of Stuff

          Characters, vehicles, furniture. Hats, food, street trash cans. Rusty electrical boxes. Guns. A lot of guns. Something finally catches your eye. A digestive system. You don't know it yet, but it'll become the centerpiece of your next "I'll for real finish this one" project.

          Francesca Tremulo & Eszter Várhidi / Denmark, Italy & Hungary

          VR360 + XR installation

          Becoming Lucien

          A 7-year-old child finds themselves trapped in a void, struggling with an identity that feels wrong. Their future self, twenty years ahead, reaches out through the darkness, guiding them toward understanding and promising a future of transformation—a new name, body, and voice. This is the story of how I became Lucien.

          Lucien Pin & Alex Haugmard / Thibault Elie / France

          Immersive Installation / Game

          BrainRot Revolution

          BrainRot Revolution is an immersive game for large screens where dancing leads to the destruction of the Internet.

          Brett Gaylor / Mike Wozniewski / Canada

          Cripping Up

          Cripping Up is an interactive VR experience that invites the audience to embody Meg, a wheelchair user, to make a simple journey. They are confronted with the ableist barriers that surround Meg everyday as she navigates her life.

          Amy Crighton / Meg Fozzard / United Kingdom

          VR, pass-through VR, physical installation

          Futuristic Pagan: Bridal Homecoming

          Futuristic Pagan: Bridal Homecoming immerses audiences in a traditional Zezuru wedding ceremony, where timeless Zimbabwean rituals of love and family union unfold through interactive VR. The experience packages traditional narratives using immersive technologies to celebrate Zimbabwean identity and preserve cultural heritage.

          Sabina Mutsvati / Chipo Mapondera / United Kingdom & Zimbabwe

          Ineractive cross media

          Not so far away places

          Based on 400+ hours of footage by activist Anya Karetnikova, this interactive documentary experience immerses participants in her work within Russian prisons, exploring resistance within a totalitarian environment, moral dilemmas of trying to change the system from within, and the banality of evil through scripted nonfiction scenarios

          Renato Borrayo Serrano & Yulia Vishnevets / Germany, Georgia & Guatemala

          XR documentary film

          Scratching the Surface

          An artist and single mother invites AI into her studio, sparking a clash between analog craft and machine intelligence. As she struggles to stay relevant in a rapidly changing world, she embarks on a deep exploration of transhuman creativity, asking if art can remain human when machines learn to create.

          Wiktor Filip Gacparski & Line Hoven / Alexander Mettin & Felix Patzke / Germany

          AI-powered, VR/Digital Screens

          The Place Beyond

          What does your soul really look like? The Place Beyond is a collective AI-Powered interactive experience for museums/VR. With friends or strangers, experience synthetic “death” with an AI guide, who “transforms” your soul into a visually stunning escape-room like Purgatory, where you solve riddles visualizing your deepest conflicts... with a twist!

          Elena Lyubarskaya & David Steiner / France & Germany

          AR/MR 6DOF e.g Meta Quest 3

          TUNER

          Tuner is a documentary-based AR experience in which you have a tailor-made alien encounter in your own living room inspired by your interaction & surrounding.

          Anne Jeppesen / Omid Zarei / Denmark, United States & France