Find out more about the CPH:LAB projects of 2025/2026 and 2024/2025
2025-2026 CPH:LAB Projects
ALL EXIT NO VOICE
ALL EXIT NO VOICE is a text adventure set in a future seized by techno-libertarians. Players navigate an underground network in pursuit of transhuman ascension, engaging in conversations derived from online forums, where grotesque residents and their micro-ideologies shape the path forward.
Mourning Glory
A taboo- defying adult VR experience presenting queer perspectives on the afterlife.
Mathius Scibor (Au Matt) / Au Matt & Pepe Le Puke / Poland
Nano Party
Create unforgettable moments, forge new connections, and be inspired by a newfound appreciation for science and nature in a vibrant and energetic setting. The story of love, light and connection at the nanoscale.
Emmanuel Hadji & Jamie Perera / France & United Kingdom
PANDORA
An interactive phone-based film app where viewers enter the phones of five real Gen Z characters. Across 20 chapters, we uncover their online lives through their digital footprints (texts, searches, voice notes, scrolling) revealing what they show, what they hide, and how mental health runs underneath it all.
Julie Sanchez, David Laposi, Najla Barouni, Julie Sanchez & David Laposi / Héloïse Noé & Carole Mirabello / France
Colin Van Loon & James Monkman / Dana Dansereau / Canada, Greenland & United Kingdom
Playbook
Truth is cancelled. Fake profiles multiply online, strangers reach out with uncertain motives, and distinguishing truth from fiction is becoming increasingly difficult. Playbook is a documentary operatic live-performance based on real romance scam scripts, exploring the connections between fraud and money, love and language, fiction and truth.
Anja Tietze Lahrmann, Magnus Pind Bjerre & Rebekka Bohse Meyer / Sigrid Aakvik / Denmark
RAN – an immersive installation about the dark side of 1760s Bohuslän
In a haunted coastal village of 1760s Sweden, a woman accused of witchcraft must be saved—or condemned—by the audience themselves in an immersive AI-driven reckoning with history, silence, and civil courage.
Still Point, Turning World
An intimate audio-visual performance exploring the infinite complexity and interconnectedness of our ever-moving world, framed through the chronophotography of Étienne-Jules Marey and the lived experience of disabled artist Ben Joseph Andrews.
Ben Joseph Andrews, Emma Roberts, Gilles Jobin & Susana Panades Diaz / Emma Roberts & Ben Joseph Andrews / Australia & Switzerland
SYMBIOCENTRIC AI
SYMBIOCENTRIC AI is a sensory environmental installation that invites visitors to experience intelligence not as human possession, but as a living web of relations between beings, environments, and adaptive systems — a relational way of knowing. It asks what kind of intelligence we envision at a time when AI increasingly shapes how we coexist.
Sebastian Baurmann, Lena Thiele, Felipe Sanchez-Luna, Pascal Staudt & Valentin von Lindenau / Germany
2024-2025 CPH:LAB Projects
A Sanctuary of Stuff
Characters, vehicles, furniture. Hats, food, street trash cans. Rusty electrical boxes. Guns. A lot of guns. Something finally catches your eye. A digestive system. You don't know it yet, but it'll become the centerpiece of your next "I'll for real finish this one" project.
Becoming Lucien
A 7-year-old child finds themselves trapped in a void, struggling with an identity that feels wrong. Their future self, twenty years ahead, reaches out through the darkness, guiding them toward understanding and promising a future of transformation—a new name, body, and voice. This is the story of how I became Lucien.
Lucien Pin & Alex Haugmard / Thibault Elie / France
BrainRot Revolution
BrainRot Revolution is an immersive game for large screens where dancing leads to the destruction of the Internet.
Brett Gaylor / Mike Wozniewski / Canada
Cripping Up
Cripping Up is an interactive VR experience that invites the audience to embody Meg, a wheelchair user, to make a simple journey. They are confronted with the ableist barriers that surround Meg everyday as she navigates her life.
Amy Crighton / Meg Fozzard / United Kingdom
Futuristic Pagan: Bridal Homecoming
Futuristic Pagan: Bridal Homecoming immerses audiences in a traditional Zezuru wedding ceremony, where timeless Zimbabwean rituals of love and family union unfold through interactive VR. The experience packages traditional narratives using immersive technologies to celebrate Zimbabwean identity and preserve cultural heritage.
Sabina Mutsvati / Chipo Mapondera / United Kingdom & Zimbabwe
Not so far away places
Based on 400+ hours of footage by activist Anya Karetnikova, this interactive documentary experience immerses participants in her work within Russian prisons, exploring resistance within a totalitarian environment, moral dilemmas of trying to change the system from within, and the banality of evil through scripted nonfiction scenarios
Scratching the Surface
An artist and single mother invites AI into her studio, sparking a clash between analog craft and machine intelligence. As she struggles to stay relevant in a rapidly changing world, she embarks on a deep exploration of transhuman creativity, asking if art can remain human when machines learn to create.
Wiktor Filip Gacparski & Line Hoven / Alexander Mettin & Felix Patzke / Germany
The Place Beyond
What does your soul really look like? The Place Beyond is a collective AI-Powered interactive experience for museums/VR. With friends or strangers, experience synthetic “death” with an AI guide, who “transforms” your soul into a visually stunning escape-room like Purgatory, where you solve riddles visualizing your deepest conflicts... with a twist!
TUNER
Tuner is a documentary-based AR experience in which you have a tailor-made alien encounter in your own living room inspired by your interaction & surrounding.
Anne Jeppesen / Omid Zarei / Denmark, United States & France


















