March 10 – 21, 2027

CPH:LAB PROJECTS

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      March 10 – 21, 2027

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          CPH:LAB PROJECTS

          Find out more about the CPH:LAB projects of 2026/2027 and the last edition of 2025/2026

          2026-2027 CPH:LAB Projects

          Immersive Installation, Cross-media, Expanded Cinema

          Echoes From Inside

          An immersive installation where audiences enter a shifting body of fabrics and projections, becoming part of a fragmented landscape shaped by lived experiences of gender transitioning.

          Leniko Sennoma / Leniko Sennoma / Germany

          Interactive, XR, Installation, Fulldome

          Jayalakshmi – One Body, Many Worlds

          A living Bharatanatyam master, who has spent fifty years becoming gods, rivers and demons on stage, lets us enter her own mind instead — a surreal interactive documentary of one woman who contains many game worlds.

          Avinash Kumar, Jayalakshmi Eshwar & Sri Rama Murthy Mallishetty / Avinash Kumar / India

          XR (VR + Installation)

          Once Upon A Time There Were Forests

          An immersive XR experience about the insistence on hope – a reminder that even in a time that can feel hopeless, what we do still matters. And that we can paint the light, the music and the life back into our world.

          Vibeke Bryld / Maria Kristensen / Denmark

          Video Installation

          Primordial Portal

          A live broadcasting portal into the rituals of a Philippine shaman and the dream worlds that guide him. Rooted in indigenous philosophy in Bukidnon, this portal becomes a communion with spirits, dreams, and reality.

          Inshallah Montero, Datu Arayan Lantong & Otto Hernandez / Ryan Barton / Philippines & United States

          Installation/ Cross-media

          Room of incidents

          Everyday life in extraordinary times unfolds through a series of incidents about what remains when a place no longer exists, what we choose to preserve in crucial moments, and how people stay visible after loss.

          Kateryna Krokha / Ukraine

          VR, Installation

          The Flamboyants

          Through the memories and the eyes of a trans woman before her transition, you will live a night of gay chemsex, locked up with 4 other characters in a house with closed shutters.

          Billie Sorribès & Selva Gonzalez / Marie Point / France & Chile

          Immersive Environment, Installation, Interactive, Cross-media

          The river where you set your foot just now is gone

          An immersive documentary installation where water becomes archive, myth and witness, transforming flood-stricken Thessaly, Greece, into a speculative landscape of folklore, memory, ecological grief as well as collective trauma and identity.

          Alexandra Niaka & Fanis Sakellariou / Greece

          Immersive Installation / Single-User

          This Pleasant Lady

          Part memoir, part detective story, This Pleasant Lady invites audiences inside a reimagined MRI scanner to travel through Victoria Mapplebeck’s body as a living archive of motherhood, cancer, desire, survival and the quiet cost of being “pleasant.”

          Victoria Mapplebeck, Sandra Gaudenzi & Jamie Perera / Michelle Feuerlicht / United Kingdom & Italy

          Hybrid live documentary performance, cross media. 45 to 60 minutes, adaptable to a shorter format of 20 to 30 minutes.

          Weathering Forms

          In Svalbard, a group of musicians and glaciologists travel across glaciers to record their sounds. Back in town, they realize the glaciers have altered the way they listen to their world.

          Chloé Reymond & Torben Snekkestad / Perrine Feminier / France & Norway

          2025-2026 CPH:LAB Projects

          Main format: PC-based, room-scale art installation. Further distribution formats: desktop application, mobile app, online.

          ALL EXIT NO VOICE

          ALL EXIT NO VOICE is a text adventure set in a future seized by techno-libertarians. Players navigate an underground network in pursuit of transhuman ascension, engaging in conversations derived from online forums, where grotesque residents and their micro-ideologies shape the path forward.

          Sylvia Rybak & Marco Winter / Ula Sowa Przybylska / Germany & Poland

          VR, cross media

          Mourning Glory

          A taboo- defying adult VR experience presenting queer perspectives on the afterlife. 

          Mathius Scibor (Au Matt) / Au Matt & Pepe Le Puke / Poland

          Interactive

          Nano Party

          Create unforgettable moments, forge new connections, and be inspired by a newfound appreciation for science and nature in a vibrant and energetic setting. The story of love, light and connection at the nanoscale.

          Emmanuel Hadji & Jamie Perera / France & United Kingdom

          Cross-media, Screenlife, Interactive

          PANDORA

          An interactive phone-based film app where viewers enter the phones of five real Gen Z characters. Across 20 chapters, we uncover their online lives through their digital footprints (texts, searches, voice notes, scrolling) revealing what they show, what they hide, and how mental health runs underneath it all.

          Julie Sanchez, David Laposi, Najla Barouni, Julie Sanchez & David Laposi / Héloïse Noé & Carole Mirabello / France

          Interactive VR, Dome

          Piikaniksaahko (Piikani Land) – The Story of Home

          Can we call our spirit home?

          Colin Van Loon & James Monkman / Dana Dansereau / Canada & United Kingdom

          Performance installation

          Playbook

          Truth is cancelled. Fake profiles multiply online, strangers reach out with uncertain motives, and distinguishing truth from fiction is becoming increasingly difficult. Playbook is a documentary operatic live-performance based on real romance scam scripts, exploring the connections between fraud and money, love and language, fiction and truth.

          Anja Tietze Lahrmann, Magnus Pind Bjerre & Rebekka Bohse Meyer / Sigrid Aakvik / Denmark

          Immersive spatial installation, filmic visuals, audience interaction design, interactive soundscape

          RAN – an immersive installation about the dark side of 1760s Bohuslän

          In a haunted coastal village of 1760s Sweden, a woman accused of witchcraft must be saved—or condemned—by the audience themselves in an immersive AI-driven reckoning with history, silence, and civil courage.

          Emma Stüffe, Aviwe Apleni, Anna Maria Joakimsdottir-Hutri, Jesper Cederholm & Ylva Olsson / Sweden & Finland

          Motion-responsive immersive projection installation

          Still Point, Turning World

          An intimate audio-visual performance exploring the infinite complexity and interconnectedness of our ever-moving world, framed through the chronophotography of Étienne-Jules Marey and the lived experience of disabled artist Ben Joseph Andrews.

          Ben Joseph Andrews, Emma Roberts, Gilles Jobin & Susana Panades Diaz / Emma Roberts & Ben Joseph Andrews / Australia & Switzerland

          Sensory environmental installation

          SYMBIOCENTRIC AI

          SYMBIOCENTRIC AI is a sensory environmental installation that invites visitors to experience intelligence not as human possession, but as a living web of relations between beings, environments, and adaptive systems — a relational way of knowing. It asks what kind of intelligence we envision at a time when AI increasingly shapes how we coexist.

          Sebastian Baurmann, Lena Thiele, Felipe Sanchez-Luna, Pascal Staudt & Valentin von Lindenau / Germany