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CPH:LAB PROJECTS

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      March 19 – 30, 2025

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          CPH:LAB PROJECTS

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          Find out more about the CPH:LAB projects of 2023/2024 and 2024/2025.

          2024-2025 CPH:LAB Projects

          Interactive Digital Museum

          A Sanctuary of Stuff

          Characters, vehicles, furniture. Hats, food, street trash cans. Rusty electrical boxes. Guns. A lot of guns. Something finally catches your eye. A digestive system. You don't know it yet, but it'll become the centerpiece of your next "I'll for real finish this one" project.

          Francesca Tremulo & Eszter Várhidi / Denmark, Italy & Hungary

          VR360 + XR installation

          Becoming Lucien

          A 7-year-old child finds themselves trapped in a void, struggling with an identity that feels wrong. Their future self, twenty years ahead, reaches out through the darkness, guiding them toward understanding and promising a future of transformation—a new name, body, and voice. This is the story of how I became Lucien.

          Lucien Pin & Alex Haugmard / Thibault Elie / France

          Immersive Installation / Game

          BrainRot Revolution

          BrainRot Revolution is an immersive game for large screens where dancing leads to the destruction of the Internet.

          Brett Gaylor / Mike Wozniewski / Canada

          Cripping Up

          Cripping Up is an interactive VR experience that invites the audience to embody Meg, a wheelchair user, to make a simple journey. They are confronted with the ableist barriers that surround Meg everyday as she navigates her life.

          Amy Crighton / Meg Fozzard / United Kingdom

          VR, pass-through VR, physical installation

          Futuristic Pagan: Bridal Homecoming

          Futuristic Pagan: Bridal Homecoming immerses audiences in a traditional Zezuru wedding ceremony, where timeless Zimbabwean rituals of love and family union unfold through interactive VR. The experience packages traditional narratives using immersive technologies to celebrate Zimbabwean identity and preserve cultural heritage.

          Sabina Mutsvati / Chipo Mapondera / United Kingdom & Zimbabwe

          Ineractive cross media

          Not so far away places

          Based on 400+ hours of footage by activist Anya Karetnikova, this interactive documentary experience immerses participants in her work within Russian prisons, exploring resistance within a totalitarian environment, moral dilemmas of trying to change the system from within, and the banality of evil through scripted nonfiction scenarios

          Renato Borrayo Serrano & Yulia Vishnevets / Germany, Georgia & Guatemala

          XR documentary film

          Scratching the Surface

          An artist and single mother invites AI into her studio, sparking a clash between analog craft and machine intelligence. As she struggles to stay relevant in a rapidly changing world, she embarks on a deep exploration of transhuman creativity, asking if art can remain human when machines learn to create.

          Wiktor Filip Gacparski & Line Hoven / Alexander Mettin & Felix Patzke / Germany

          AI-powered, VR/Digital Screens

          The Place Beyond

          What does your soul really look like? The Place Beyond is a collective AI-Powered interactive experience for museums/VR. With friends or strangers, experience synthetic “death” with an AI guide, who “transforms” your soul into a visually stunning escape-room like Purgatory, where you solve riddles visualizing your deepest conflicts... with a twist!

          Elena Lyubarskaya & David Steiner / France & Germany

          AR/MR 6DOF e.g Meta Quest 3

          TUNER

          Tuner is a documentary-based AR experience in which you have a tailor-made alien encounter in your own living room inspired by your interaction & surrounding.

          Anne Jeppesen / Omid Zarei / Denmark, United States & France