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CPH:LAB PROJECTS

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      March 19 – 30, 2025

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          CPH:LAB PROJECTS

          Find out more about the CPH:LAB projects of 2023/2024 and 2024/2025.

          2024-2025 CPH:LAB Projects

          Interactive Digital Museum

          A Sanctuary of Stuff

          Characters, vehicles, furniture. Hats, food, street trash cans. Rusty electrical boxes. Guns. A lot of guns. Something finally catches your eye. A digestive system. You don't know it yet, but it'll become the centerpiece of your next "I'll for real finish this one" project.

          Francesca Tremulo & Eszter Várhidi / Denmark, Italy & Hungary

          VR360 + XR installation

          Becoming Lucien

          A 7-year-old child finds themselves trapped in a void, struggling with an identity that feels wrong. Their future self, twenty years ahead, reaches out through the darkness, guiding them toward understanding and promising a future of transformation—a new name, body, and voice. This is the story of how I became Lucien.

          Lucien Pin, Lucien Pin & Alex Haugmard / Thibault Elie / France

          Immersive Installation / Game

          BrainRot Revolution

          BrainRot Revolution is an immersive game for large screens where dancing leads to the destruction of the Internet.

          Brett Gaylor & Brett Gaylor / Brett Gaylor & Mike Wozniewski / Canada

          Cripping Up

          Cripping Up is an interactive VR experience that invites the audience to embody Meg, a wheelchair user, to make a simple journey. They are confronted with the ableist barriers that surround Meg everyday as she navigates her life.

          Amy Crighton / Meg Fozzard / United Kingdom

          VR, pass-through VR, physical installation

          Futuristic Pagan: Bridal Homecoming

          Futuristic Pagan: Bridal Homecoming immerses audiences in a traditional Zezuru wedding ceremony, where timeless Zimbabwean rituals of love and family union unfold through interactive VR. The experience packages traditional narratives using immersive technologies to celebrate Zimbabwean identity and preserve cultural heritage.

          Sabina Mutsvati / Chipo Mapondera / United Kingdom & Zimbabwe

          Ineractive cross media

          Not so far away places

          Based on 400+ hours of footage by activist Anya Karetnikova, this interactive documentary experience immerses participants in her work within Russian prisons, exploring resistance within a totalitarian environment, moral dilemmas of trying to change the system from within, and the banality of evil through scripted nonfiction scenarios

          Renato Borrayo Serrano & Yulia Vishnevets / Germany, Georgia & Guatemala

          XR documentary film

          Scratching the Surface

          An artist and single mother invites AI into her studio, sparking a clash between analog craft and machine intelligence. As she struggles to stay relevant in a rapidly changing world, she embarks on a deep exploration of transhuman creativity, asking if art can remain human when machines learn to create.

          Wiktor Filip Gacparski & Line Hoven / Alexander Mettin & Felix Patzke / Germany

          AI-powered, VR/Digital Screens

          The Place Beyond

          What does your soul really look like? The Place Beyond is a collective AI-Powered interactive experience for museums/VR. With friends or strangers, experience synthetic “death” with an AI guide, who “transforms” your soul into a visually stunning escape-room like Purgatory, where you solve riddles visualizing your deepest conflicts... with a twist!

          Elena Lyubarskaya & David Steiner / France & Germany

          AR/MR 6DOF e.g Meta Quest 3

          TUNER

          Tuner is a documentary-based AR experience in which you have a tailor-made alien encounter in your own living room inspired by your interaction & surrounding.

          Omid Zarei & Anne Jeppesen / Omid Zarei / Denmark, United States & France

          2023-2024 CPH:LAB Projects

          Game / Web based chatbot

          Anamnesis

          In this simulation, you are a medical student tasked with obtaining anamnesis from an AI-simulated entity by posing investigative questions. Your empathy towards the suffering chatbot will be assessed.

          Petr Salaba / Ondrej Hrach & Petr Salaba / Czech Republic

          Virtual Reality (VR)

          Fay – Carving Memories

          Fay is a 25 minute (6-dof) animated VR experience that guides the audience on an interactive journey to investigate different emotions within the spectrum of grief.

          Maria Herholdt Engermann & Rita Martinos / Fabian Driehorst / Denmark & Germany

          Virtual Reality 6DoF Installation

          Follow the Carnation

          A virtual reality experience that uses archives pre and post Carnation Revolution - which took place on April 25, 1974 - overthrowing the longest dictatorship in Europe, to reflect on the fragility of modern democracy.

          Catarina de Sousa & Lui Avallos / Isadora Pedro Neves Marques & Rodrigo Moreira / Portugal & Brazil

          Immersive projection-mapped installation and dome, VR, and feature-length film

          Fully Automated Contact Zone

          Two sites of rewilding - an attempt to rebalance ecosystems by introducing “wild foreign” organisms - collide inside a game-engine simulation: the Swiss Alps and my intestines. Created for dome environments and projection-mapped spaces, audiences are immersed inside ecosystems, zooming from the planetary, to the forest, to the molecular scale. Audio braids together scientist interviews, philosophical questions, and the artist’s intergenerational story.

          Miriam Simun / Elijah Stevens / United States

          XR multi-user interactive installation

          Garden Alchemy

          Garden Alchemy is an interactive audiovisual multi-user Experimentarium: a dynamic, shared playground where music, hand-painted animation, and immersive installations unite in harmony. The garden serves as an active and sensual space for contemplation, exploring human encounters as ecological acts through an immersive experience of the sublime.

          Michelle Kranot & Uri Kranot / Peter Fisher / Denmark

          Immersive Installation

          Hermaphrogenesis

          Hermaphrogenesis is a sensory experience that examines relationship with our bodies and the possibility of becoming through rearrangement. Using silicone replicas of internal organs the participants create androgynous organisms which populate a virtual ecosystem.

          Marcin Gawin / United Kingdom & Poland

          MR / VR - Performance Installation

          Paradise Lost

          An immersive voyage through time and space about the last minutes of a political prisoner’s life who was violently killed during “The Great Fire”in Izmir, turkey in 1922 while his wife flees with her two children leaving everything behind.

          Yolanda Markopoulou / Yolanda Markopoulou, Titus Kreyenberg & Konstantina Stavrianou / Greece & Germany

          Immersive VR Experience & Digital Platform

          Tales Of A Nomadic City

          In a first-person VR experience, audiences encounter Mohamed, a former nomad living on the outskirts of Nouakchott (Mauritania), on a journey to one of the fastest growing cities in Africa. Composed of layered collages of film and archives, the experience collapses temporalities, unfolding the extraordinary transformation of the city through time.

          Christian Vium & Mohamed Ould Lemine / Kathrine Fremming / Denmark & Mauritania

          Installation

          The Bald Altuus

          Auto-fiction portrait of a Romanian immigrant family settling in the United States in the 1980’s, presented as an infinitely-generative video game. Staged as an American TV sitcom on endless repeat, stock digital avatars perform increasingly dysfunctional variations on the family drama while haunted by memories of the Ceaușescu regime.

          Kat Mustatea & Peter Burr / United States & Romania