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March 19 – 30, 2025

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CPH:LAB PROJECTS

Find out more about the CPH:LAB projects of 2023/2024 and 2024/2025.

2024-2025 CPH:LAB Projects

Cripping Up VR

Cripping Up is a 360 VR documentary film that immerses viewers in the daily challenges faced by a wheelchair user—myself. As the audience experiences the world through my eyes, mundane situations take on new significance, revealing the obstacles non-disabled individuals may overlook.

Amy Crighton / Meg Fozzard / United Kingdom

Interactive Digital Museum

Dioramas of the Unused

You enter a virtual wasteland, a collection of digital art pieces with little to no recognition found at the bottom of asset stores. What stories hide behind the massive amount of art laying around online? Listen to artists talking about their creative intentions in a project arguing for the value of creation independent of its recognition.

Francesca Tremulo & Eszter Várhidi / Denmark, Italy & Hungary

VR with an accompanying film

Futuristic Pagan: Exploring The Cosmos

Futuristic Pagan: Exploring The Cosmos uses VR to connect intangible Zimbabwean cultures through fashion, nature and spirituality. The experience packages traditional narratives using immersive technologies to elevate traditional values and archive cultural heritage.

Chipo Mapondera & Sabina Mutsvati / Sabina Mutsvati & Chipo Mapondera / Zimbabwe & United Kingdom

VR360 + XR installation

LE CHIFFRE 2

The Number 2 is a self-portrait exploring the various facets of transidentity through the immersive and interactive exploration of a trans body in four self-portractive sequences. In the XR installation version, the VR experience will be filmed and broadcast live on a monitor/wall projection for spectators/non-players.

Lucien Pin & Alex Haugmard / Thibault ELIE / France

AI, interactive, Installation

Midsummernight X

4 people are a part of an experiment where an AI device called “Oberon” is supposed to create perfect dreams for each of them. But things go wrong and they are locked up in the spaces, representing their individual psyches as escape rooms. To get out, they need to solve the rooms and guess which of the spaces represents whom.

Elena Lyubarskaya, David Steiner & Sofya Brize / Germany & France

AI Installation

Necessary Tomorrows – The Education of Ursula

The Education of Ursula is an interactive exhibit where guests collaborate with artificial intelligence (AI) to create objects from hopeful futures. Through a game that generates images, guests build a database of radically different possible futures, while also coming up close and personal with the peril and promise of AI.

Cianna Dawn, Brett Gaylor & Malka Older / Mike Wozniewski / Canada

Not so far away places

Using 400 hours footage from the chest camcorder of human rights activist Anya Karetnikova documenting four-year work inside Russian prisons,
This immersive VR places participants in Karetnikova’s shoes, confronting them with the banality of evil, resistance in a totalitarian environment, and the moral dilemmas of challenging the system from within

Renato Borrayo Serrano & Yulia Vishnevets / Germany, Georgia & Guatemala

Hybrid of 180°VR documentary film and 3D360° immersive and interactive experience

Scratching the Surface

Can the human soul be digitized? After the loss of her father, Line Hoven embarks on a personal journey into the world of digital and generative art. She seeks the essence of creativity, navigating the emotional depths of life and death in an immersive VR experience.

Wiktor Filip Gacparski / Alexander Mettin / Germany & Poland

TUNER

Tuner is an AR experience that uses generative AI to transform your room into a mysterious world where you get to have a tailor-made supernatural close-encounters.

Omid Zarei & Anne Jeppesen / Denmark, United States & France

2023-2024 CPH:LAB Projects

Game / Web based chatbot

Anamnesis

In this simulation, you are a medical student tasked with obtaining anamnesis from an AI-simulated entity by posing investigative questions. Your empathy towards the suffering chatbot will be assessed.

Petr Salaba / Ondrej Hrach & Petr Salaba / Czech Republic

Virtual Reality (VR)

Fay – Carving Memories

Fay is a 25 minute (6-dof) animated VR experience that guides the audience on an interactive journey to investigate different emotions within the spectrum of grief.

Maria Herholdt Engermann & Rita Martinos / Fabian Driehorst / Denmark & Germany

Virtual Reality 6DoF Installation

Follow the Carnation

A virtual reality experience that uses archives pre and post Carnation Revolution - which took place on April 25, 1974 - overthrowing the longest dictatorship in Europe, to reflect on the fragility of modern democracy.

Catarina de Sousa & Lui Avallos / Isadora Pedro Neves Marques & Rodrigo Moreira / Portugal & Brazil

Immersive projection-mapped installation and dome, VR, and feature-length film

Fully Automated Contact Zone

Two sites of rewilding - an attempt to rebalance ecosystems by introducing “wild foreign” organisms - collide inside a game-engine simulation: the Swiss Alps and my intestines. Created for dome environments and projection-mapped spaces, audiences are immersed inside ecosystems, zooming from the planetary, to the forest, to the molecular scale. Audio braids together scientist interviews, philosophical questions, and the artist’s intergenerational story.

Miriam Simun / Elijah Stevens / United States

XR multi-user interactive installation

Garden Alchemy

Garden Alchemy is an interactive audiovisual multi-user Experimentarium: a dynamic, shared playground where music, hand-painted animation, and immersive installations unite in harmony. The garden serves as an active and sensual space for contemplation, exploring human encounters as ecological acts through an immersive experience of the sublime.

Michelle Kranot & Uri Kranot / Peter Fisher / Denmark

Immersive Installation

Hermaphrogenesis

Hermaphrogenesis is a sensory experience that examines relationship with our bodies and the possibility of becoming through rearrangement. Using silicone replicas of internal organs the participants create androgynous organisms which populate a virtual ecosystem.

Marcin Gawin / United Kingdom & Poland

MR / VR - Performance Installation

Paradise Lost

An immersive voyage through time and space about the last minutes of a political prisoner’s life who was violently killed during “The Great Fire”in Izmir, turkey in 1922 while his wife flees with her two children leaving everything behind.

Yolanda Markopoulou / Yolanda Markopoulou, Titus Kreyenberg & Konstantina Stavrianou / Greece & Germany

Immersive VR Experience & Digital Platform

Tales Of A Nomadic City

In a first-person VR experience, audiences encounter Mohamed, a former nomad living on the outskirts of Nouakchott (Mauritania), on a journey to one of the fastest growing cities in Africa. Composed of layered collages of film and archives, the experience collapses temporalities, unfolding the extraordinary transformation of the city through time.

Christian Vium & Mohamed Ould Lemine / Kathrine Fremming / Denmark & Mauritania

Installation

The Bald Altuus

Auto-fiction portrait of a Romanian immigrant family settling in the United States in the 1980’s, presented as an infinitely-generative video game. Staged as an American TV sitcom on endless repeat, stock digital avatars perform increasingly dysfunctional variations on the family drama while haunted by memories of the Ceaușescu regime.

Kat Mustatea & Peter Burr / United States & Romania