LAB: Projects
LAB 2023-2024
Anamnesis
In this simulation, you are a medical student tasked with obtaining anamnesis from an AI-simulated entity by posing investigative questions. Your empathy towards the suffering chatbot will be assessed.
Petr Salaba / Ondrej Hrach & Petr Salaba / Czech Republic
Fay – Carving Memories
Fay is a 25 minute (6-dof) animated VR experience that guides the audience on an interactive journey to investigate different emotions within the spectrum of grief.
Follow the Carnation
A virtual reality experience that uses archives pre and post Carnation Revolution - which took place on April 25, 1974 - overthrowing the longest dictatorship in Europe, to reflect on the fragility of modern democracy.
Fully Automated Contact Zone
Two sites of rewilding - an attempt to rebalance ecosystems by introducing “wild foreign” organisms - collide inside a game-engine simulation: the Swiss Alps and my intestines. Created for dome environments and projection-mapped spaces, audiences are immersed inside ecosystems, zooming from the planetary, to the forest, to the molecular scale. Audio braids together scientist interviews, philosophical questions, and the artist’s intergenerational story.
Miriam Simun / Elijah Stevens / United States
Garden Alchemy
Garden Alchemy is an interactive audiovisual multi-user Experimentarium: a dynamic, shared playground where music, hand-painted animation, and immersive installations unite in harmony. The garden serves as an active and sensual space for contemplation, exploring human encounters as ecological acts through an immersive experience of the sublime.
Michelle Kranot & Uri Kranot / Peter Fisher / Denmark
Hermaphrogenesis
Hermaphrogenesis is a sensory experience that examines relationship with our bodies and the possibility of becoming through rearrangement. Using silicone replicas of internal organs the participants create androgynous organisms which populate a virtual ecosystem.
Marcin Gawin / United Kingdom & Poland
Paradise Lost
An immersive voyage through time and space about the last minutes of a political prisoner’s life who was violently killed during “The Great Fire”in Izmir, turkey in 1922 while his wife flees with her two children leaving everything behind.
Tales Of A Nomadic City
In a first-person VR experience, audiences encounter Mohamed, a former nomad living on the outskirts of Nouakchott (Mauritania), on a journey to one of the fastest growing cities in Africa. Composed of layered collages of film and archives, the experience collapses temporalities, unfolding the extraordinary transformation of the city through time.
Christian Vium & Mohamed Ould Lemine / Kathrine Fremming / Denmark & Mauritania
The Bald Altuus
Auto-fiction portrait of a Romanian immigrant family settling in the United States in the 1980’s, presented as an infinitely-generative video game. Staged as an American TV sitcom on endless repeat, stock digital avatars perform increasingly dysfunctional variations on the family drama while haunted by memories of the Ceaușescu regime.
Kat Mustatea & Peter Burr / United States & Romania