LAB: Projects
LAB 2024-2025
Cripping Up VR
Cripping Up is a 360 VR documentary film that immerses viewers in the daily challenges faced by a wheelchair user—myself. As the audience experiences the world through my eyes, mundane situations take on new significance, revealing the obstacles non-disabled individuals may overlook.
Amy Crighton, Ben Glover & Jade Parkin / Meg Fozzard / United Kingdom
Dioramas of the Unused
You enter a virtual wasteland, a collection of digital art pieces with little to no recognition found at the bottom of asset stores. What stories hide behind the massive amount of art laying around online? Listen to artists talking about their creative intentions in a project arguing for the value of creation independent of its recognition.
Futuristic Pagan: Exploring The Cosmos
Futuristic Pagan: Exploring The Cosmos uses VR to connect intangible Zimbabwean cultures through fashion, nature and spirituality. The experience packages traditional narratives using immersive technologies to elevate traditional values and archive cultural heritage.
Chipo Mapondera & Sabina Mutsvati / Sabina Mutsvati & Chipo Mapondera / Zimbabwe & United Kingdom
LE CHIFFRE 2
The Number 2 is a self-portrait exploring the various facets of transidentity through the immersive and interactive exploration of a trans body in four self-portractive sequences. In the XR installation version, the VR experience will be filmed and broadcast live on a monitor/wall projection for spectators/non-players.
Lucien Pin & Alex Haugmard / Thibault ELIE / France
Midsummernight X
4 people are a part of an experiment where an AI device called “Oberon” is supposed to create perfect dreams for each of them. But things go wrong and they are locked up in the spaces, representing their individual psyches as escape rooms. To get out, they need to solve the rooms and guess which of the spaces represents whom.
Necessary Tomorrows – The Education of Ursula
The Education of Ursula is an interactive exhibit where guests collaborate with artificial intelligence (AI) to create objects from hopeful futures. Through a game that generates images, guests build a database of radically different possible futures, while also coming up close and personal with the peril and promise of AI.
Cianna Dawn, Brett Gaylor, Malka Older & Stuart Candy / Mike Wozniewski / Canada
Not so far away places
Using 400 hours footage from the chest camcorder of human rights activist Anya Karetnikova documenting four-year work inside Russian prisons,
This immersive VR places participants in Karetnikova’s shoes, confronting them with the banality of evil, resistance in a totalitarian environment, and the moral dilemmas of challenging the system from within
Scratching the Surface
Can the human soul be digitized? After the loss of her father, Line Hoven embarks on a personal journey into the world of digital and generative art. She seeks the essence of creativity, navigating the emotional depths of life and death in an immersive VR experience.
TUNER
Tuner is an AR experience that uses generative AI to transform your room into a mysterious world where you get to have a tailor-made supernatural close-encounters.
Omid Zarei & Anne Jeppesen / Denmark, United States & France
LAB 2023-2024
Anamnesis
In this simulation, you are a medical student tasked with obtaining anamnesis from an AI-simulated entity by posing investigative questions. Your empathy towards the suffering chatbot will be assessed.
Petr Salaba / Ondrej Hrach & Petr Salaba / Czech Republic
Fay – Carving Memories
Fay is a 25 minute (6-dof) animated VR experience that guides the audience on an interactive journey to investigate different emotions within the spectrum of grief.
Follow the Carnation
A virtual reality experience that uses archives pre and post Carnation Revolution - which took place on April 25, 1974 - overthrowing the longest dictatorship in Europe, to reflect on the fragility of modern democracy.
Fully Automated Contact Zone
Two sites of rewilding - an attempt to rebalance ecosystems by introducing “wild foreign” organisms - collide inside a game-engine simulation: the Swiss Alps and my intestines. Created for dome environments and projection-mapped spaces, audiences are immersed inside ecosystems, zooming from the planetary, to the forest, to the molecular scale. Audio braids together scientist interviews, philosophical questions, and the artist’s intergenerational story.
Miriam Simun / Elijah Stevens / United States
Garden Alchemy
Garden Alchemy is an interactive audiovisual multi-user Experimentarium: a dynamic, shared playground where music, hand-painted animation, and immersive installations unite in harmony. The garden serves as an active and sensual space for contemplation, exploring human encounters as ecological acts through an immersive experience of the sublime.
Michelle Kranot & Uri Kranot / Peter Fisher / Denmark
Hermaphrogenesis
Hermaphrogenesis is a sensory experience that examines relationship with our bodies and the possibility of becoming through rearrangement. Using silicone replicas of internal organs the participants create androgynous organisms which populate a virtual ecosystem.
Marcin Gawin / United Kingdom & Poland
Paradise Lost
An immersive voyage through time and space about the last minutes of a political prisoner’s life who was violently killed during “The Great Fire”in Izmir, turkey in 1922 while his wife flees with her two children leaving everything behind.
Tales Of A Nomadic City
In a first-person VR experience, audiences encounter Mohamed, a former nomad living on the outskirts of Nouakchott (Mauritania), on a journey to one of the fastest growing cities in Africa. Composed of layered collages of film and archives, the experience collapses temporalities, unfolding the extraordinary transformation of the city through time.
Christian Vium & Mohamed Ould Lemine / Kathrine Fremming / Denmark & Mauritania
The Bald Altuus
Auto-fiction portrait of a Romanian immigrant family settling in the United States in the 1980’s, presented as an infinitely-generative video game. Staged as an American TV sitcom on endless repeat, stock digital avatars perform increasingly dysfunctional variations on the family drama while haunted by memories of the Ceaușescu regime.
Kat Mustatea & Peter Burr / United States & Romania
LAB 2022-2023
BABEL
BABEL is a « dance-umentary », a documentary you can dance to. Conceived as an immersive and interactive audiovisual concert, it is inspired by the biblical myth of the Tower of Babel to explore Humanity in its diversity and unity.
Fanny Fortage, Titien Soardi & Harry Clunet-Farlow / France
COLLATERAL ECHOES VR
COLLATERAL ECHOES is a new VR artwork. It is concerned with the 150+ Black Britons who have died at the hands of the police since records began in 1969.
Through sensorial renderings of archival images, artefacts and oral testimonies from those bereaved this work questions how personal commemoration might be experienced as a collective memorial.
Baff Akoto & Baff Akoto / Luke Moody, Lidz-Ama Appiah & Lidz-Ama Appiah / United Kingdom
Diplomatic Rebel
Diplomatic Rebel is an RPG for Smartphone and Tablet. You play the 16-year-old ’Ariana’ navigating the Afghan and Danish cultures, earning both Rebel points and Diplomatic points along the way as you create a space for YOU without burning bridges.
Nilab Totakhil, Lea Glob, Karen Waltorp, Asma Safi, Mursal Khosrawi, Sama Sadat Ben Haddou, Nilab Totakhil, Karen Waltorp, Asma Safi, Mursal Khosrawi & Sama Sadat Ben Haddou / Andreas Dalsgaard / Denmark & Afghanistan
Ghost Genes
Ghost Genes is a science-seance that uses embodied technology for a convening with the ghosts within our DNA, and within the history of genetics. It asks who creates the parameters of our identities, the origins of those narratives, and invites the audience to listen to the whispers of the ghosts that haunt their genes.
Sister Sylvester / Kathryn Hamilton / Türkiye, Netherlands & United States
Nëpp Nëppël
Nëpp Nëppël is a multimedia collaborative project using the artistic process to explore gender justice and advocacy in sensitive contexts.
Elijah Ndoumbe / Laetitia Walendom & Laetitia Walendom / United States
Slipstreaming
A huge, high-tech cruise ship is floating in international waters. On board, a community experimenting with new forms of social, political, and legal systems. What can possibly go wrong?
The Forest That Breaths Us
A virtual reality experience made collaboratively with ground-breaking forest ecologist Suzanne Simard, The Forest That Breaths Us transports participants into a perspective of unfathomable interconnection by taking them inside the complex communication networks, familial relationships, memories and agency of a forest.
Jennifer Abbott, Suzanne Simard & Jai Djwa / Canada
Unstable Evidence
You’ve gone viral in a social media video; but it’s not “you”, rather a digital version that looks and sounds just like you making statements you least believe in. As AI and deepfake technologies develop at a startling pace, evidence is becoming destabilised. We must prepare ourselves.
Francesca Panetta, Halsey Burgund & Halsey Burgund / Magnus Bjerg Mortensen, Shehani Fernando & Magnus Bjerg Mortensen / Denmark, United Kingdom & United States
Zedna
“Zedna” is a poetic investigation of the process of decolonization and of broken identities.
LAB 2021-2022
DARK ROOM- ENTER UNKNOWN TERRITORY
Dark Room is a sensual playground to curiously explore, leaving you with an expanded awareness of sexual diversity.
Laurits Flendsted, Sissel Dalsgaard Thomsen & Anne Sofie Steen Sverdrup / Mads Damsbo / Denmark
Deep Truth
Your heart rate can synchronize with that of others and it slows down when you hold your breath.
Jennifer Rainsford / Sweden
Local Binaries
Every person you meet holds a world inside them, what does yours look like?
Lauren Moffatt / Australia
Mono No Aware
Mono No Aware is a volumetrically filmed VR documentary, which brings the people who once lived in the towns desolated by the Fukushima Daiichi nuclear disaster back home for a fleeting moment.
Non-Aligned Newsreels
An artistic research project re-activating forgotten archives of 1960s liberation movements and newly-independent countries in Africa filmed by Yugoslav cameraman. The resulting exhibition on cine-collaborations and live cinema event seeks to extend the gestures of solidarity with which the original films were created, by inviting communities featured in the footage to engage with them.
Mila Turajlić & Maja Medić / Serbia
Oceanic Feeling
‘Oceanic Feeling’ is an immersive VR 360 documentary and installation taking viewers on a first-person journey through the four extraordinary metamorphoses of the mysterious European Eel to gain a new perspective on our relationship with the more-than-human world.
Josef Bania & Lion Bischof / Tine Mikkelsen & Tine Mikkelsen / Germany, Denmark & United Kingdom
The Pathogen of War
A medical mystery confronts us with how we are interconnected. An Iraqi physician turned medical anthropologist uncovers how conflict is linked to the evolution and spread of a bacteria that has defeated the world’s superpowers, threatening modern medicine, to ask “if war is a key driver of disease, can we end all wars to save our health?”
Yasmin Fedda & May Abdalla / Daniel Davies & Daniel Davies / Iraq, United Kingdom, United States, Lebanon, Germany & Canada
The Sacred Cave of Kamukuwaká.
The brutal desecration of ancient Amazonian rock-art in the Xingu, (Brazil) threatens the Wauja people’s living culture. A digital resurrection breathes new life into the vast cos- movision of stories, mythical spirits, rites, and rituals that underpin this remote Indigenous community’s connection with sacred landscapes of rivers and rainforests.
Piratá Waura, Alejandro Romero Hernández & Nathaniel Mann / Mafalda Ramos / Brazil