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CPH:LAB PROJECTS

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      11. – 22. March 2026

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          CPH:LAB PROJECTS

          Find out more about the CPH:LAB projects of 2025/2026 and 2024/2025

          2025-2026 CPH:LAB Projects

          Main format: PC-based, room-scale art installation. Further distribution formats: desktop application, mobile app, online.

          ALL EXIT NO VOICE

          ALL EXIT NO VOICE is a text adventure set in a future seized by techno-libertarians. Players navigate an underground network in pursuit of transhuman ascension, engaging in conversations derived from online forums, where grotesque residents and their micro-ideologies shape the path forward.

          Sylvia Rybak & Marco Winter / Ula Sowa Przybylska / Germany & Poland

          Sensory environmental installation

          SYMBIOCENTRIC AI

          SYMBIOCENTRIC AI is a sensory environmental installation that invites visitors to experience intelligence not as human possession, but as a living web of relations between beings, environments, and adaptive systems — a relational way of knowing. It asks what kind of intelligence we envision at a time when AI increasingly shapes how we coexist.

          Sebastian Baurmann, Lena Thiele, Felipe Sanchez-Luna, Pascal Staudt & Valentin von Lindenau / Germany

          2024-2025 CPH:LAB Projects

          Ineractive cross media

          Not so far away places

          Based on 400+ hours of footage by activist Anya Karetnikova, this interactive documentary experience immerses participants in her work within Russian prisons, exploring resistance within a totalitarian environment, moral dilemmas of trying to change the system from within, and the banality of evil through scripted nonfiction scenarios

          Renato Borrayo Serrano & Yulia Vishnevets / Germany, Georgia & Guatemala

          XR documentary film

          Scratching the Surface

          An artist and single mother invites AI into her studio, sparking a clash between analog craft and machine intelligence. As she struggles to stay relevant in a rapidly changing world, she embarks on a deep exploration of transhuman creativity, asking if art can remain human when machines learn to create.

          Wiktor Filip Gacparski & Line Hoven / Alexander Mettin & Felix Patzke / Germany

          AI-powered, VR/Digital Screens

          The Place Beyond

          What does your soul really look like? The Place Beyond is a collective AI-Powered interactive experience for museums/VR. With friends or strangers, experience synthetic “death” with an AI guide, who “transforms” your soul into a visually stunning escape-room like Purgatory, where you solve riddles visualizing your deepest conflicts... with a twist!

          Elena Lyubarskaya & David Steiner / France & Germany