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CPH:LAB PROJECTS

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      11. – 22. March 2026

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          CPH:LAB PROJECTS

          Find out more about the CPH:LAB projects of 2025/2026 and 2024/2025

          2025-2026 CPH:LAB Projects

          Main piece: 3-screen, room-scale installation. Further distribution formats: VR-application, desktop-application, online.

          Anthrome

          Anthrome is a data-driven installation, presenting desolate gardens of an offworld-colony as an analogy to technophilic utopian ideas of self-isolated societies. Mimicking the problematics and rewards such projects bear, a collage of the online discourse surrounding them appears on-screen, as the garden sways between fragmented and hyperreal.

          Sylvia Rybak & Marco Winter / Ula Sowa Przybylska / Poland & Germany

          Immersive multisensory installation

          SYMBIOCENTRIC AI – Mirrors of Embodied Knowledge

          SYMBIOCENTRIC AI is a narrative, multi-sensory installation set in nature that explores the interplay between humans, AI, and the more-than-human world as a living web of relational intelligence.
          It asks: What kind of intelligence do we envision in times of global crisis — beyond optimization and logic toward embodied, resonant ways of relating?

          Sebastian Baurmann, Lena Thiele, Felipe Sanchez-Luna, Pascal Staudt & Valentin von Lindenau / Germany

          2024-2025 CPH:LAB Projects

          Ineractive cross media

          Not so far away places

          Based on 400+ hours of footage by activist Anya Karetnikova, this interactive documentary experience immerses participants in her work within Russian prisons, exploring resistance within a totalitarian environment, moral dilemmas of trying to change the system from within, and the banality of evil through scripted nonfiction scenarios

          Renato Borrayo Serrano & Yulia Vishnevets / Germany, Georgia & Guatemala

          XR documentary film

          Scratching the Surface

          An artist and single mother invites AI into her studio, sparking a clash between analog craft and machine intelligence. As she struggles to stay relevant in a rapidly changing world, she embarks on a deep exploration of transhuman creativity, asking if art can remain human when machines learn to create.

          Wiktor Filip Gacparski & Line Hoven / Alexander Mettin & Felix Patzke / Germany

          AI-powered, VR/Digital Screens

          The Place Beyond

          What does your soul really look like? The Place Beyond is a collective AI-Powered interactive experience for museums/VR. With friends or strangers, experience synthetic “death” with an AI guide, who “transforms” your soul into a visually stunning escape-room like Purgatory, where you solve riddles visualizing your deepest conflicts... with a twist!

          Elena Lyubarskaya & David Steiner / France & Germany