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March 19 – 30, 2025

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BrainRot Revolution

Brett Gaylor / Mike Wozniewski / Canada

BrainRot Revolution is an immersive game for large screens where dancing leads to the destruction of the Internet.

BrainRot Revolution is an immersive game for large screens where dancing leads to the destruction of the Internet. It is a component of a research-creation project intended to re-inject joy, play and culture jamming into digital rights activism.

BrainRot Revolution is more than a dancing game – it is a call to other creatives to build experiences that people find enjoyable, memorable, and fun. It is an invitation to our creative community to explore ways that people can find joy in imagining alternatives to the frequently pessimistic future visions of the internet.

At CPH: Dox, we will try the first iteration of this project, and hopefully be inspired to find where to take it next.

Brett Gaylor

Producer/Director

Biography

Brett Gaylor is an interactive media producer and researcher. His recent releases are Necessary Tomorrows, a speculative documentary podcast with Al Jazeera, Welcome To The Metaverse, an AR project for the 2023 International Symposium on Electronic Art in Paris, and Discriminator, an interactive film that had its world premiere at the 2021 Tribeca Film Festival. His 2020 documentary The Internet of Everything broadcast in more than 20 countries. For Do Not Track, OK Google and Rip! A Remix Manifesto Brett has received the International Documentary Association award, a Peabody Award, the Prix Gemaux and three Webbys.

Mike Wozniewski

Director

Biography

Mike started Hololabs in 2011 and has led AR, VR and location based experiences with the National Film Board of Canada, the Society for Arts & Technology, Kid Koala, and the Vancouver Olympics. He led the game development team for Universal Studios Mario Kart: Koopa’s Challenge, Floor Kids for Nintendo Switch and Phantasms, in production with support from the Canada Media Fund. Hololabs is intrigued by the possibilities of using AI agents and generative tools, while also wanting to make sure they’re applied intentionally and with the right human care in the loop.