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CPH:DOX
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March 19 – 30, 2025

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LAB: Projects

LAB 2022-2023

Dance-umentary

BABEL

BABEL is a « dance-umentary », a documentary you can dance to. Conceived as an immersive and interactive audiovisual concert, it is inspired by the biblical myth of the Tower of Babel to explore Humanity in its diversity and unity.

Fanny Fortage, Titien Soardi & Harry Clunet-Farlow / France

VR, Installation environment

COLLATERAL ECHOES VR

COLLATERAL ECHOES is a new VR artwork. It is concerned with the 150+ Black Britons who have died at the hands of the police since records began in 1969.

Through sensorial renderings of archival images, artefacts and oral testimonies from those bereaved this work questions how personal commemoration might be experienced as a collective memorial.

Baff Akoto & Baff Akoto / Luke Moody, Lidz-Ama Appiah & Lidz-Ama Appiah / United Kingdom

RPG (Role-Playing-Game) in the form of an interactive graphic novel

Diplomatic Rebel

Diplomatic Rebel is an RPG for Smartphone and Tablet. You play the 16-year-old ’Ariana’ navigating the Afghan and Danish cultures, earning both Rebel points and Diplomatic points along the way as you create a space for YOU without burning bridges.

Nilab Totakhil, Lea Glob, Karen Waltorp, Asma Safi, Mursal Khosrawi, Sama Sadat Ben Haddou, Nilab Totakhil, Karen Waltorp, Asma Safi, Mursal Khosrawi & Sama Sadat Ben Haddou / Andreas Dalsgaard / Denmark & Afghanistan

interactive, cross media, installation

Ghost Genes

Ghost Genes is a science-seance that uses embodied technology for a convening with the ghosts within our DNA, and within the history of genetics. It asks who creates the parameters of our identities, the origins of those narratives, and invites the audience to listen to the whispers of the ghosts that haunt their genes.

Sister Sylvester / Kathryn Hamilton / Türkiye, Netherlands & United States

cross media, immersive installation

Nëpp Nëppël

Nëpp Nëppël is a multimedia collaborative project using the artistic process to explore gender justice and advocacy in sensitive contexts.

Elijah Ndoumbe / Laetitia Walendom & Laetitia Walendom / United States

a live-streamed, interactive, V-Tubing absurdist comedy series built in a game engine

Slipstreaming

A huge, high-tech cruise ship is floating in international waters. On board, a community experimenting with new forms of social, political, and legal systems. What can possibly go wrong?

Barbara Matijevic & Giuseppe Chico / France, Croatia & Italy

The Forest That Breaths Us

A virtual reality experience made collaboratively with ground-breaking forest ecologist Suzanne Simard, The Forest That Breaths Us transports participants into a perspective of unfathomable interconnection by taking them inside the complex communication networks, familial relationships, memories and agency of a forest.

Jennifer Abbott, Suzanne Simard & Jai Djwa / Canada

VR, XR, interactive, cross media, installation

Unstable Evidence

You’ve gone viral in a social media video; but it’s not “you”, rather a digital version that looks and sounds just like you making statements you least believe in. As AI and deepfake technologies develop at a startling pace, evidence is becoming destabilised. We must prepare ourselves.

Francesca Panetta, Halsey Burgund & Halsey Burgund / Magnus Bjerg Mortensen, Shehani Fernando & Magnus Bjerg Mortensen / Denmark, United Kingdom & United States

Stereoscopic 360 degrees comprised of 2x 180 degrees

Zedna

“Zedna” is a poetic investigation of the process of decolonization and of broken identities.

Mikisoq Hove Lynge, David Adler, Wiebe van der Vliet & Mikisoq Hove Lynge / Greenland & Denmark