slider navigation

March 19 – 30, 2025

slider navigation

Dioramas of the Unused

Francesca Tremulo & Eszter Várhidi / Denmark, Italy & Hungary

You enter a virtual wasteland, a collection of digital art pieces with little to no recognition found at the bottom of asset stores. What stories hide behind the massive amount of art laying around online? Listen to artists talking about their creative intentions in a project arguing for the value of creation independent of its recognition.

Dioramas of the Unused is a virtual museum exhibiting thrown-away assets. Visitors may traverse the rooms filled with 3D models, digital paintings, pixel art, and AI generated images collected from the bottom of digital asset stores, art sharing platforms, and personal folders. They can listen to the creative intentions and anecdotes behind some of these objects told by their creators. Dioramas of the Unused concerns itself with finding a connecting point between archiving, documenting, and repurposing digital artifacts. It aims at highlighting the effort and value behind creation no matter its results. Adding a focus on storytelling, this work is a take on projects such as Forgotify, No Likes Yet, and Petit Tube, which all aim at making user discover music, photos or videos that would otherwise be forgotten.

Francesca Tremulo

Co-designer, Co-director and Producer

Biography

Francesca Tremulo is a designer and a writer interested in anything play-related. She started off in the gaming industry by writing for magazines such as Ludica and Eurogamer, until she decided she wanted to be involved in the making of video games too. She worked on Death Howl (2025) as a narrative designer and on One Btn Bosses (2024) as a community manager. Now, after completing her MSc in Games, she is working on various analog games and finding new ways to bring play into interactive media and other forms of storytelling.

Eszter Várhidi

Co-designer and Co-director

Biography

Eszter Várhidi is a game designer passionate about creating interactive experiences, playful software, and games that make a positive social impact. Eszter contributed to the production of the documentary of the Fair Game Project. A recent work co-designed and co-developed with Saskia Joanna Rauhut was exhibited at the 2024 ACM SIGCHI Conference on Designing Interactive Systems, as part of the Playful Experiences track.