Wednesday 28th Feb 2024
As CPH:DOX continues to chart new territories at the intersection of art, technology, and documentary storytelling, we are thrilled to reveal the lineup for this year’s INTER:ACTIVE Exhibition, ‘Who Do You Think You Are: The Body Reexamined’. Curated by Mark Atkin, Head of Studies at CPH:DOX, the exhibition unfolds from March 13 – 24, 2024, at Kunsthal Charlottenborg, offering a profound exploration into the evolving relationship between our bodies and immersive technologies. 17 pieces from VR and mixed reality to AI chatbots have been selected and will run for a brand new award for best immersive work.
This year’s theme, ‘‘Who Do You Think You Are: The Body Reexamined’, navigates through the intricacies of how we perceive, experience, and interact with our bodies in an era dominated by digital innovation. The exhibition is a vibrant testament to CPH:DOX’s commitment to showcasing works that provoke meaningful interaction.
Mark Atkin, curator of the INTER:ACTIVE Exhibition and Head of Studies at CPH:DOX comments: “This showcase of different ways we experience the world through our bodies comes at a time when it is more pressing than ever to understand the lived experience of others. Much of this work comes from members of marginalized communities – those most impacted by technological change – using embodied media to present a deeply visceral experience of how we relate to ourselves, our natural and digital environments, and society at large.”
In this year’s interactive exhibition, CPH:DOX navigates a rich blend of art and technology, creating immersive bodily narratives across mediums. From the intimacy of web-based chatbots to the expansive realms of virtual reality (VR), each work draws the audience into a dialogue with the digital. Augmented reality (AR) installations and interactive games blur lines between physical and digital, challenging our perceptions and explorations of identity. Experimental video art and sound installations further enrich the experience, offering complex visual and auditory landscapes.
On March 17 from 17:30 – 19:00 the INTER:ACTIVE Exhibition Vernissage will take place at the Upper Foyer of CPH:DOX’s festival center Kunsthal Charlottenborg where most of the artists of the exhibition will be present.
16 out of the 17 pieces are eligible for the brand new award which will be handed out to the best immersive work based on a criteria taking into consideration artistic quality, originality, imagination, intellectual quality and ‘stickiness’.
The award will be handed out at CPH:DOX’s Award Ceremony on March 22, 2024 at Social Cinema.
Hybrid Bodies: Navigating the Digital Integration
Navigating the complex interplay between our physical selves and the digital realm as part of the ‘Hybrid Bodies’ thematic section, Cecilie Waagner Falkenstrøm’s I SEE IT, SO YOU DON’T HAVE TO unveils the hidden struggles of micro-workers in the AI industry through a wall hanging that combines machine learning with Jacquard weaving, echoing labor dynamics from the first industrial revolution. Nouf Aljowaysir’s WHERE AM I FROM? is a short film that embarks on a genealogical journey, contrasting personal narratives with an AI ‘narrator’ to reveal biases and stereotypes inherent in AI systems. ANAMNESIS by Petr Salaba & Ondrej Hrach presents a web-based chatbot game that assesses empathy towards an AI-simulated entity, challenging conventional interactions. Finally, VOCALIZE by Halsey Burgund & Francesca Panetta introduces an AI voice coach in a narrative exploring the potential and perils of AI in the voiceover industry. Together, these works probe the blurring lines between human and artificial intelligence, questioning identity, empathy, and the future of our digital selves.
Dystopian Bodies: Exploring Perplexing Futures
THE PATHOGEN OF WAR, a speculative interactive work based on the real science of antibiotic resistance, explains how a benign bacteria was driven by war to become a “perfect killer.”. ELSEWHERE IN INDIA by Murthovic & Thiruda is an immersive concert that contemplates the dystopian impact of technological growth on cultural heritage, through a narrative set in a future where global cultures are nearing extinction. Whereas FINITE HORIZON by Astria Suparak offers a critical view of Asian futures as imagined by Western filmmakers, combining elements from sci-fi cinema to question cultural appropriation and stereotyping.
Unbounded Bodies: Challenging Norms and Celebrating Diversity
In the ‘Unbounded Bodies’ section of INTER:ACTIVE, a rich tapestry of artworks explores the themes of dis/abilities, bodily functions, gender, and desire, challenging and expanding our perceptions of identity. From Matt McCorkle’s immersive XR journey ANTIPSYCHOTIC, delving into the nuances of bipolar disorder through a blend of sound and visual art, to Rebecca Merlic’s GLITCHBODIES, a game that celebrates diverse body transformations and LGBTQ+ identities, and Jess Coldrey’s INTO THE RABBIT HOLE, a mixed media reflection on endometriosis, each piece invites audiences into deeply personal yet universally resonant experiences. Adding depth, BLOOD SPEAKS by Poulomi Basu & CJ Clarke uses VR to critique gender and oppression, while THE SOUND VOICE PROJECT bridges live opera and synthetic voices to examine the intrinsic connection between voice and identity.
Entangled Bodies: Our Connection to Nature
Works under this theme visualize the interconnectedness between human bodies and the natural world, advocating for a harmonious coexistence. GARDEN OF GHOST FLOWERS – THE EMBODIMENT ARCHIVE by Untold Garden & Lundahl & Seitl is a VR experience that explores the resonance between technology, humans, and nature, symbolized by the growth of virtual ghost flowers responsive to human interaction.
Four of the exhibited works have been part of CPH:LAB’s cohorts on immersive media training (THE PATHOGEN OF WAR, VOCALIZE, GARDEN OF GHOST FLOWERS and ANAMNESIS).
The exhibition is available to all accredited guests as well as the public after purchasing a ticket.
You can find ticket information here.
Explore the projects
Aggregate
If an artificial intelligence were to learn to desire, what path would it take to bridge the space between intimacies? Aggregate is a collective process requiring a large number of players to take turns and experience reinforcement learning (punishment/reward) as they progress through the uncharted territory of machine learning and queer desire.
Constantinopoliad
Constantinopoliad is a handmade book, read collectively by the audience inside of a sound installation. A response to the archive of the poet Constantine Cavafy, the work is inspired by the blank and torn out pages in “Constantinopoliad, an epic”, the journal the teenage Cavafy began when he and his family fled Alexandria; by lost and missing archives through time; and by the ghosts, both erotic and historical, that visit the older Cavafy in his poems.
Girlfriend Experience
Girlfriend Experience is an interactive video installation that explores emotional distress in our hyper-connected society.
Huk, The Jaguaress
An ancient jaguaress deity from the Amazon, reborn through artificial intelligence, calls on humanity to confront their role in her rainforest's destruction and the future of our shared world.
NATURAL CONTACTS
NATURAL CONTACTS is a piece of malware designed to arrest control over its host machine for 24 hours, transforming it into a dynamic virtual garden.
Songs of Travel
An animated graphic novel exploring the unique stories of five migrants seeking new beginnings in Europe. Together, these stories paint a mosaic of themes such as our hopes, dreams, and identities; home; and the things we treasure most.
Tarang
'Tarang' is a multimedia artwork by Kinnari Saraiya exploring colonial surveillance and indigenous dreamworlds. Using textiles, interactive tech, and dance, it reclaims dreams as a decolonial archive.
The Alluvials
The Alluvials is a four-level video game set in a near-future version of Los Angeles. Players take on the agency of conventionally non-playable and nonhuman characters, including wild fire, the LA River, a Yucca Moth and Joshua Tree, and a pack of wolves.
The Caring Machine
In the artwork The Caring Machine, we are invited to imagine that we are lying on our deathbeds, our loving digital companion 'sitting' by our side, watching over us, and speaking to us in a soothing human voice.
The Forest that Breathes Us
A VR journey immersing participants in the sensory lives of a Douglas fir, a coyote, and a humpback whale, inviting reconciliation with the more-than-human world as active collaborators in life.
The Garden Says…
This is the garden. In this experience there is no game, there is no story to follow… It is an investigation into meetings. Meetings between human and nature, between human and technology, and most importantly, meetings between human and human.
Truth Bears No Scandal
With my installation, I explore three well-known Sudanese songs with hidden backstories—songs written by males for their male lovers, and females for their female lovers. These stories, often concealed to obscure the queer side of our culture, are presented here as I believe they should be, direct and unapologetically queer.