Wednesday 28th Feb 2024
As CPH:DOX continues to chart new territories at the intersection of art, technology, and documentary storytelling, we are thrilled to reveal the lineup for this year’s INTER:ACTIVE Exhibition, ‘Who Do You Think You Are: The Body Reexamined’. Curated by Mark Atkin, Head of Studies at CPH:DOX, the exhibition unfolds from March 13 – 24, 2024, at Kunsthal Charlottenborg, offering a profound exploration into the evolving relationship between our bodies and immersive technologies. 17 pieces from VR and mixed reality to AI chatbots have been selected and will run for a brand new award for best immersive work.
This year’s theme, ‘‘Who Do You Think You Are: The Body Reexamined’, navigates through the intricacies of how we perceive, experience, and interact with our bodies in an era dominated by digital innovation. The exhibition is a vibrant testament to CPH:DOX’s commitment to showcasing works that provoke meaningful interaction.
Mark Atkin, curator of the INTER:ACTIVE Exhibition and Head of Studies at CPH:DOX comments: “This showcase of different ways we experience the world through our bodies comes at a time when it is more pressing than ever to understand the lived experience of others. Much of this work comes from members of marginalized communities – those most impacted by technological change – using embodied media to present a deeply visceral experience of how we relate to ourselves, our natural and digital environments, and society at large.”
In this year’s interactive exhibition, CPH:DOX navigates a rich blend of art and technology, creating immersive bodily narratives across mediums. From the intimacy of web-based chatbots to the expansive realms of virtual reality (VR), each work draws the audience into a dialogue with the digital. Augmented reality (AR) installations and interactive games blur lines between physical and digital, challenging our perceptions and explorations of identity. Experimental video art and sound installations further enrich the experience, offering complex visual and auditory landscapes.
On March 17 from 17:30 – 19:00 the INTER:ACTIVE Exhibition Vernissage will take place at the Upper Foyer of CPH:DOX’s festival center Kunsthal Charlottenborg where most of the artists of the exhibition will be present.
16 out of the 17 pieces are eligible for the brand new award which will be handed out to the best immersive work based on a criteria taking into consideration artistic quality, originality, imagination, intellectual quality and ‘stickiness’.
The award will be handed out at CPH:DOX’s Award Ceremony on March 22, 2024 at Social Cinema.
Hybrid Bodies: Navigating the Digital Integration
Navigating the complex interplay between our physical selves and the digital realm as part of the ‘Hybrid Bodies’ thematic section, Cecilie Waagner Falkenstrøm’s I SEE IT, SO YOU DON’T HAVE TO unveils the hidden struggles of micro-workers in the AI industry through a wall hanging that combines machine learning with Jacquard weaving, echoing labor dynamics from the first industrial revolution. Nouf Aljowaysir’s WHERE AM I FROM? is a short film that embarks on a genealogical journey, contrasting personal narratives with an AI ‘narrator’ to reveal biases and stereotypes inherent in AI systems. ANAMNESIS by Petr Salaba & Ondrej Hrach presents a web-based chatbot game that assesses empathy towards an AI-simulated entity, challenging conventional interactions. Finally, VOCALIZE by Halsey Burgund & Francesca Panetta introduces an AI voice coach in a narrative exploring the potential and perils of AI in the voiceover industry. Together, these works probe the blurring lines between human and artificial intelligence, questioning identity, empathy, and the future of our digital selves.
Dystopian Bodies: Exploring Perplexing Futures
THE PATHOGEN OF WAR, a speculative interactive work based on the real science of antibiotic resistance, explains how a benign bacteria was driven by war to become a “perfect killer.”. ELSEWHERE IN INDIA by Murthovic & Thiruda is an immersive concert that contemplates the dystopian impact of technological growth on cultural heritage, through a narrative set in a future where global cultures are nearing extinction. Whereas FINITE HORIZON by Astria Suparak offers a critical view of Asian futures as imagined by Western filmmakers, combining elements from sci-fi cinema to question cultural appropriation and stereotyping.
Unbounded Bodies: Challenging Norms and Celebrating Diversity
In the ‘Unbounded Bodies’ section of INTER:ACTIVE, a rich tapestry of artworks explores the themes of dis/abilities, bodily functions, gender, and desire, challenging and expanding our perceptions of identity. From Matt McCorkle’s immersive XR journey ANTIPSYCHOTIC, delving into the nuances of bipolar disorder through a blend of sound and visual art, to Rebecca Merlic’s GLITCHBODIES, a game that celebrates diverse body transformations and LGBTQ+ identities, and Jess Coldrey’s INTO THE RABBIT HOLE, a mixed media reflection on endometriosis, each piece invites audiences into deeply personal yet universally resonant experiences. Adding depth, BLOOD SPEAKS by Poulomi Basu & CJ Clarke uses VR to critique gender and oppression, while THE SOUND VOICE PROJECT bridges live opera and synthetic voices to examine the intrinsic connection between voice and identity.
Entangled Bodies: Our Connection to Nature
Works under this theme visualize the interconnectedness between human bodies and the natural world, advocating for a harmonious coexistence. GARDEN OF GHOST FLOWERS – THE EMBODIMENT ARCHIVE by Untold Garden & Lundahl & Seitl is a VR experience that explores the resonance between technology, humans, and nature, symbolized by the growth of virtual ghost flowers responsive to human interaction.
Four of the exhibited works have been part of CPH:LAB’s cohorts on immersive media training (THE PATHOGEN OF WAR, VOCALIZE, GARDEN OF GHOST FLOWERS and ANAMNESIS).
The exhibition is available to all accredited guests as well as the public after purchasing a ticket.
You can find ticket information here.
Explore the projects
Anamnesis
In this simulation, you are a medical student tasked with obtaining anamnesis from an AI-simulated entity by posing investigative questions. Your empathy towards the suffering chatbot will be assessed.
Antipsychotic
Embark on an immersive XR installation that blends psychotropic cyberpunk aesthetics with high fidelity sound and poetry to explore personal experiences with bipolar disorder.
Blood Speaks: Periods, Power and Protest 2013-2024
Mapping the body as a site of resistance Blood Speaks is an odyssey of womanhood and defiance drawing together the real and the imaginary to trace possible paths to resilience and justice.
Elsewhere in India
‘Elsewhere in India’ is an audiovisual electronica performance about a future world where global cultures are nearing extinction. We follow a motley crew in the year 2079 as they face the dystopian cultural consequences of unbridled technological growth.
Finite Horizon
Finite Horizon is an amalgamated skyline of Asian futures imagined by white filmmakers. Sourced from 20th and 21st century sci-fi, these movies depict a vice-ridden, dangerous world.
Garden of Ghost Flowers – The Embodiment Archive
An ongoing exploration of resonance as a model for intra-action between tech, humans, and the more-than-human. Visitors are invited to witness the creation of virtual ghost flowers which depend on human voices for growth.
GLITCHBODIES
GLITCHBODIES:is an experimental game project that explores body transformations, LGBTQ+Draq and intimate sensitive representations of the 59 protagonists and aims to bring them to a wider audience. It is a play of transformation, a catwalk of vogeuism, exhibitionism & voyeurism.
I see it, so you don’t have to
Combining machine learning and Jacquard weaving, the artistic wall-hanging delves intomental health of low paid micro-workers laboring in the data and content moderationsector of the AI industry.
Intangible
Intangible investigates the oddly satisfying sensation of touching simulated natural phenomena while calling attention to the controversial idea of reconnecting with nature through computational means.
Into the Rabbit Hole
Jess Coldrey explores her uncertain and pain-ridden relationship to the world during her battle with endometriosis by creating a soft, surreal, yet alien world through contemporary quilts and surreal digital imagery.
Queer Utopia: Act I Cruising
A retired playwright is losing his memories and seeks companionship on a transformative journey to reconstruct and preserve fragments of his cherished remembrances.
The Pathogen of War
It’s 2073, a decade after the Bio-Rift which killed half of humanity. This show at the Museum of Medical Archaeology will explain how a benign bacteria was driven by war to become a “perfect killer.” A speculative interactive work based on the real science of antibiotic resistance.
The Sound Voice Project
The Sound Voice Project explores the intrinsic value of the human voice – merging synthetic voices with live opera, performers who have no voice box and digital voices, sharing real-life stories about the symbiotic relationship between our identity and the way we sound.
Turbulence: Jamais Vu
An intimate mixed reality docu-essay exploring the phenomenon of derealisation, inviting audiences to reflect on the fragility of perception.
Unbuilt Environments
Utopian and dystopian environments for disabled people, built in Unreal Engine and based on collaboration with disabled-led groups and disabled people in East London.
Vocalize
Sign up to Vocalize - the cutting edge voice agency. Shape your showreel with Hayley, our AI-assisted voice coach. Will she unlock your potential or does she have a hidden agenda?
Where Am I From?
Ana Min Wein? (Where Am I From?) is a short film and visual diary that constructs the director's genealogical journey using two different voices, her own and an AI 'narrator.'