All of us are bystanders when we observe actions or situations that jeopardize someone’s safety or well-being. In the VR piece the visitor witnesses that Mara, a 22-year-old woman, gradually loses control of her actions. She was unwillingly drugged with GHB, the date rape drug most frequently used in sexual attacks. The power to change how the night unfolds is in the visitor’s hands. But will they stay on the ethical pathway if other characters reveal new possibilities?

In the VR two people can explore the night that Krisztina went through from two different perspectives: that of a victim (the subject) and the friend of the abuser (the bystander). We created an artificial setup: while one person is losing control the other one is gaining it by playing the puppet master, making decisions for what comes next, how the night will end.

We have mostly female developers, storytellers, and 3D Artists on our team. We would like to create a socially relevant piece using real-time interactive rendering. Our main mission is to reduce the “bystander effect” by presenting the piece in schools, universities and institutions and encouraging youngsters to think, speak up and take action.


Fanni Fazakas, Creative Technologist

Krisztina Meggyes, Film Director and Producer