In the VR two people can explore the night that Krisztina went through from two different perspectives: that of a victim (the subject) and the friend of the abuser (the bystander). We created an artificial setup: while one person is losing control the other one is gaining it by playing the puppet master, making decisions for what comes next, how the night will end.
We have mostly female developers, storytellers, and 3D Artists on our team. We would like to create a socially relevant piece using real-time interactive rendering. Our main mission is to reduce the “bystander effect” by presenting the piece in schools, universities and institutions and encouraging youngsters to think, speak up and take action.