Joanna Pope, Will Freudenheim, Calum Bowden / United Kingdom, Germany / 2022 / 60 min

Hivemind is a knowledge game for artists to navigate the inner workings of their practice – follow along as we journey through the labyrinth with Artist Danielle Brathwaite-Shirley.

Hivemind is part of the Serpentine R&D Platform’s continued effort to reimagine how artists and institutions can bring audiences into the research phases of their work. What began as R&D Labyrinths in 2021, has become an interactive, customisable knowledge game that treats the infrastructure for artists as the art itself. Created by Trust members Calum Bowden, Will Freudenheim and Joanna Pope, the game allows for narrativised walkthroughs by artists of their back-end working environments. The game was created with this question in mind: how can you allows artists to archive and share, not only a finished artwork, but the tools, data and experiments they’ve built to bring their work into existence?