The interaction between art, creativity and technology is on the agenda on the second day of the conference as we investigate how the interdisciplinary field of emerging media catalyzes change in today’s society. How do we keep our imaginations open and democratic in a world where technology is increasingly shaping our experience – often without our knowledge? We gaze into the crystal ball and take a look at the media landscape of the future through the lens of inclusion, diversity and participation. Concepts that must be taken seriously so we can all tell our stories in the future whether it be in VR, AR, MR – or whatever comes next!

Date: Tuesday, March 20
Time: 10:00 – 17:00
Location: Social Cinema
Kunsthal Charlottenborg



The day is curated and hosted by:

Anna Higgs, Producer & Curator, United Kingdom

Anna is a producer and curator working at the forefront of storytelling and audiences. She crafts strategies to build immersive narrative universes that innovatively engage audiences. Anna’s career includes working as Creative Director at NOWNESS, Head of Digital at Film4 and in independent production. Her award-winning track record has seen her recently named one Creative Review’s Creative Leaders 50 and part of Time Out’s Culture 100.

 

Ingrid Kopp, Co-founder, Electric South, South Africa

Ingrid Kopp is a co-founder of Electric South, a non-profit initiative to develop virtual reality and innovative mobile storytelling projects across Africa. Ingrid also curates the Tribeca Storyscapes program for interactive and immersive work at the Tribeca Film Festival and is one of the producers of Immerse, a publication for Medium on emerging media. She is now based in Cape Town.

10:00-10:40

Opening Remarks: Making A New Reality

The scale of disruption to our global communication architecture that is coming with the advent of immersive media, artificial intelligence and other innovations promises to impact every aspect of our societies. The stakes are too high for limited inclusion in the design of the future of media. Kamal Sinclair shares the highlights of a year-long research project on this topic as a commission of Ford Foundation’s JustFilms program.

Kamal Sinclair
Director New Frontier Lab Programs
Sundance Institute
Emerging Media Consultant
Ford Foundations’ JustFilms
USA

10:40-11:10

The Trick Is Not The Trick: A Storytellers Guide to VR Audiences

Like VR creators, magicians tell stories to an audience in 360 spaces where the need to direct the audiences eye is critical to the experience. Katy Newton, UX Designer, talks to us about VR’s link to Magic and what happened when she teamed with friends to unravel the UX of cinematic VR audiences.

Katy Newton
User Experience Designer
Consultant
USA

11:10-11:40

Case Study: ANTHROPIA – A New Cinematic Format?

What defines a cinematic experience? Is it plot, structure, format, length or the fact that it’s only available in theater? With a case study of the exhibition of Anthropia – a 400m2 60 min VR installation, at 2017 Copenhagen Contemporary, Makropol seeks to uncover and discuss the potential for location based interactive cinema.

Mads Damsbo
Founder and Lead Producer
Makropol
Denmark

11:40-12:10

Shakespeare and AI

The craft of storytelling has developed throughout the centuries with the help of technology – candlelight, printing press, electricity, film and the internet have all impacted on the way we make theatre.  How does AI come into this world and impact the future of entertainment?

Sarah Ellis
Director of Digital Development
Royal Shakespeare Company
UK

12:10-13:00

Interactive Session, Part 1: Beyond The Feelies

Touch is the most intimate, trusted, and emotional of the senses. In these interactive sessions you will learn to read minds using updated Victorian muscle-reading tricks and games. We will also explore the use of touch data technology in neuroscience, communication, interaction, and storytelling.

Stuart Nolan
Research Magician
One Thousand Mindreaders
UK

14:00-14:30

Volumetric Filmmaking: The Future of Participatory Stories

Volumetric Filmmaking, pioneered by Scatter and powered by DepthKit, is an exciting VR filmmaking technique which combines the narrative power of filmmaking with game-engine interactivty. We can create participatory stories for immersive media by capturing real stories, places, and real people.

Yasmin Elayat
Co-founder and Creative Director
Scatter
USA

14:30-15:00

Case Study: A Colossal Challenge – Engaging Audiences With Zeitgeist Technologies

A conversation between a Director & Producer from Marshmallow Laser Feast exploring storytelling techniques for connected environments and the opportunities & challenges in making experiential works for public spaces.

Robin McNicholas
Director
Marshmallow Laser Feast
UK

Eleanor Whitley
Executive Producer
Marshmallow Laser Feast
UK

15:30-16:00

Interactive Session, Part 2: Beyond The Feelies

Touch is the most intimate, trusted, and emotional of the senses. In these interactive sessions you will learn to read minds using updated Victorian muscle-reading tricks and games. We will also explore the use of touch data technology in neuroscience, communication, interaction, and storytelling.

Stuart Nolan
Research Magician
One Thousand Mindreaders
UK

16:00-16:30

Breaking and Entering

How do you merge the possibilities of emerging technologies with ‘traditional’ art forms. Storytelling is as old as humanity, new technologies offer new possibilities. How do we think about each other and our audiences as we figure out what’s extraordinary and what is just gimmicky hype?

Annette Mees
Head of Audience Lab
Royal Opera House
UK

16:30-17:00

Closing Remarks: Collective Practice

The Nest Collective have created a co-operative practice for the development and production of cultural works, including their VR piece, Let This Be A Warning. In this talk, Jim expounds on the power of this kind of practice, and the challenges that arise in an industry that prizes the individual over the communal.

Jim Chuchu
Visual Artist
The Nest Collective
Kenya

In partnership with:

 

Co-presented by: